Every possible way you could include strategy, tactics, or movement in your list is seemingly penalized.Īh, but "seemingly." Like all other comp systems, it is eminently breakable. It can't even be called gunlines shooting each other, because of the huge penalties for taking heavy/special weapons. (Hint: not a small amount.) The list goes on, and on, and on, and on.Įssentially, what this imposes is a 4E-style crapfest where no one has anything special or interesting and vehicles are all but nonexistent. (Additional squads are even more pricey.) Vulkan costs you straight-up -20 (oops, -8, with an extra penalty for every weapon he affects) in addition to whatever you had to shell out for melta, flamers, and hammers. Some units are hilariously penalized- Broadsides, for example, will cost you -13 for a single squad of three with ASS. Essentially, anything you would actually want to spend points on, anything that isn't a total waste of your time, is at least -1. Heavy/special weapons? Enjoy watching your score plummet. Drop pods or any other kind of reserve army? Get ready to lose all your comp points. The hate-on for 5th Edition doesn't end there, though. MCs likewise take a hit, as do many other "overpowered" selections. In addition to simply penalizing you for taking dedicated transports (always at least -2, and more commonly -3 or more) you are also charged a bonus amount based on the number of vehicles in the list- so your first Chimera is at normal penalty, the second and third are an extra -1 per, third and fourth another -2 each, etc. (It should be noted that these numbers are theoretically balanced for 1500pts.) Some units are as high as +4 (Vespid Stingwings) or as low as -25 (The Nightbringer.) Oh, that's right- named characters of any kind are anathema to this system, as are mechanized lists. Almost every unit in the game is likewise a -1, although there are plenty of exceptions. So what are these penalties like? Well, a meltagun is straight -1 for every one. According to our resident Swede Vt2, 50pts is considered "bare minimum" that is allowable in a tournament- 60 is a "hard" list, 80 is "fluffy." That's for another article.Īrmies start with 100-120pts (depending on the codex you use) and each force selection and wargear option adds (or, more commonly, subtracts) some number of points. At least it provides you with definitive guidelines of what comp is rather than an 'understanding' by the general community making it even more subjective than normal.
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Oh, but this is no ordinary comp system, this is something out of your darkest nightmares. For those not interested in clicking the link, it is a (English language) guide to what I am told is the Swedish comp system. Those of you who have been hanging around in the char recently may have seen this humorous little abomination.